Friday, November 22, 2013

Legends of Slap

Got a chance to do a game called Legends of Slap. It was a really quick turnaround—I did the UI in about a week. I designed the UI, app icon, logo, and the blocks. I didn't design the map, characters, battle backgrounds, or the badges (not shown here). It's in beta and for Android https://play.google.com/store/apps/details?id=jp.gree.slapslap&hl=en. There will be some more changes coming out soon, so check it out!




















Thursday, October 10, 2013

Dapper Cadaver Tee

3 color tee for Dapper Cadaver. They are available for purchase here. Really fun project for an amazingly unique company. I don't accept much illustration work these days, but when the owner asked me to do this one, my mind ran wild with all the possibilities. Obviously I had to do it. The client was madly in love with my Killing Death painting, so basically this was his concept for the shirt. It worked out well.

Fancy Octopus 2

I made this on my iPad with Procreate and the Adonit Jot Touch 4 stylus. At this point in my life I don't have a lot of free time to paint, or a studio area to paint in, but working this way is pretty satisfying and I am happy with the results. The wet brush feels much like oil painting—it's easy to get lost in the blending. It creates some nice soft edges that I never got with acrylic. I can't work on the computer when I get home. Because I'm on the computer all day at work, at home I need to switch it up or I feel sore and stressed, like I'm working a 15 hour day or something.

Friday, July 19, 2013

Lady's Foot Cream

I just let my mind wander on this, which I find very fun and rewarding. I can't stomach making art unless it comes from a place of pure ridiculousness and exploration. I have no interest in being profound or high-concept. This was a random sketch that I took to a way higher level of polish than it deserved, but it made me laugh, and that's worthwhile to me.

Monday, May 06, 2013



Well, obviously I haven't posted in a while! I've fallen into the void that is the video game industry, so naturally nobody sees what I've been doing till 2 years later. Also, I'm expecting in July, so I had to make a baby shower invitation. I like it a lot, but looking at it I can't help but think: "I used to do nothing but record covers for punk and metal bands!?" It blows my mind how things have changed...and how much I've taken to working in vector.

Monday, November 14, 2011

Distillation show


I am going to be in a show at Phidias Gold. Haven't been accepting a lot of shows for the past year, but I took this one because it sounded fun, and the line-up is killer! I took 360° photos that I want to make into an animated gif or something, so that will be up later.

Friday, November 11, 2011

Quests UI


I badly want to get into designing user interfaces for games. I think it's the perfect job for me because I get to do a variety of technical and creative work. For some reason that makes no sense to me, people don't want to do UI design in the games world. You get to do illustration, design, animation, and some light coding—while solving the puzzle of how to clearly communicate information to the player. I think it's fun, but I guess it's not for everybody. This would be an overlay menu for a fantasy MMO like World of Warcraft. It was given to me as a test. The company decided not to hire me because I don't have experience with a specific technology they are using, but have been very helpful and gracious by recommending me to their friends and colleagues.


This was the wireframe. The art direction was to be an edgy, mystical, fantasy hardcore MMO style like WOW and League of Legends. I want to talk about the UI decisions I made, but I think it would become a TL;DR situation. If you have any questions, leave me a comment :)