Today I was painting stuff for a project I have to keep under wraps. These are annoying because I like showing what I'm working on, and often what I make under such situations never see the light of day, or they do, but after such a long time that you don't care about them anymore. This one, luckily, should be shown at the end of the month.
In the mean time, I thought I'd share this little texture image I used yesterday to complete the sixwordtales.com illustration. I've been haunting design related sites lately, and I'm finding the cross-pollination fruitful. I read this tutorial on blog.spoongraphics.co.uk, and thought I'd give it a try. I didn't really learn anything new about Photoshop, but I did learn a different way to use it and think about layering and light. Basically the first thing this tutorial calls for is a stock image of smoke, which I cannot afford and probably wouldn't buy anyway; I'm more of a hands on/DIY type of artist, and I like the control it affords me. I have a luxury that a lot of graphic designers don't, which is a wealth of art materials and old paper, and a place to get messy if I need to. Usually GD pros or production artists are at a desk all day and don't have the option of making their own textures, so they rely on stock images.
This is a wet-on-wet ink wash, sprinkled with some salt for the white spots. I actually have a lot of textures I've made over the years for use in digital artwork. Spray-paint, spatters, ink washes, all kinds of papers, wood grains, etc. They're always good to have on-hand.